Using Entertainment Education for Projects

Event: Using Entertainment Education for Projects

Using Entertainment Education for Projects

12 October 2016
Author / Speaker: 

View Document

Edutainment or the use of entertainment genres to communicate development messages can help change behavior and shift mindsets about development issues. This report shares examples of what makes edutainment work, and imparts lessons on using edutainment approaches.

Geographical Focus: 
Type of Content: 
Learning Event


The views expressed on this website are those of the authors and do not necessarily reflect the views and policies of the Asian Development Bank (ADB) or its Board of Governors or the governments they represent. ADB does not guarantee the accuracy of the data included in this publication and accepts no responsibility for any consequence of their use. By making any designation of or reference to a particular territory or geographic area, or by using the term “country” in this document, ADB does not intend to make any judgments as to the legal or other status of any territory or area.